Engaging lessons help students build number sense and learn strategies for solving all kinds of math problems.
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Changing the Way Students Think About Math
Math Mights are a way to tie math strategies to characters that will help students understand math processes differently than just solving problems one way. This series promotes students’ communicated reasoning so they are able to confidently explain their thinking. It also provides a common language in schools so students can learn about the characters and the strategies in kindergarten and apply the same strategies to higher level concepts as they grow.
Visit MathMights.org for additional resources for each lesson and more information about the show.
Warm up with a Mystery Math Mistake as you add two 3-digit numbers using a partial sums strategy. Use a variety of representations and strategies add within 1,…
Warm up with a Mystery Math Mistake as you add two 2-digit numbers using a decomposition strategy. Think through creating your own centimeter ruler. Estimate a…
Represent a teen number using a number bond to solve a Mystery Math Mistake. Use Notice and Wonder with a marble game to ask and answer questions about adding …
Use a 10-frame and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake building "one less." Represent objects from a story with a Rekenrek …
Warm up with a Mystery Math Mistake as you add two 3-digit numbers using a partial sums strategy. Use strategies as you play the Math Mights Showdown bingo gam…
Warm up with a Mystery Math Mistake as you add two 2-digit numbers using a decomposition strategy. What do you know about measurement? Measure with centimeter …
Represent 10 using a number bond and 10-frame with a missing addend. Use Notice and Wonder with a 10-frame, connecting cubes, and place-value cards to ask and …
Represent 6 with a 10-frame, dot card, and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake. Compare images and numbers by using "less,"…