Students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative…
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to…
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided…
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful…