Engaging lessons help students build number sense and learn strategies for solving all kinds of math problems.
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Changing the Way Students Think About Math
Math Mights are a way to tie math strategies to characters that will help students understand math processes differently than just solving problems one way. This series promotes students’ communicated reasoning so they are able to confidently explain their thinking. It also provides a common language in schools so students can learn about the characters and the strategies in kindergarten and apply the same strategies to higher level concepts as they grow.
Visit MathMights.org for additional resources for each lesson and more information about the show.
Warm up with a Mystery Math Mistake to tell whether Dotson's 10-frames represent a number less than his focus number. Tell Which One Doesn't Belong by examinin…
Warm up with a Mystery Math Mistake to tell whether Dotson's 10-frames represent a number more than his focus number. Examine a train to find shapes. Put toget…
Warm up with a Mystery Math Mistake to order numbers. Explore 4 shapes: triangles, squares, rectangles, and circles. Go on a Shape Hunt to see how many shapes …
Warm up with a Mystery Math Mistake to build "one more." Hunt for different shapes within a picture. Describe and use attributes of shapes to tell if two shape…
Use a 10-frame and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake building "one less." Represent objects from a story with a Rekenrek …
Represent 6 with a 10-frame, dot card, and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake. Compare images and numbers by using "less,"…
Count animals to tell if Dotson made a Mystery Math Mistake when representing the number of animals using a 10-frame and writing the number to tell "how many."…
Count birds to tell if Dotson made a Mystery Math Mistake when representing the number of birds using a 10-frame and writing the number to tell "how many." Cre…