Engaging lessons help students build number sense and learn strategies for solving all kinds of math problems.
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Changing the Way Students Think About Math
Math Mights are a way to tie math strategies to characters that will help students understand math processes differently than just solving problems one way. This series promotes students’ communicated reasoning so they are able to confidently explain their thinking. It also provides a common language in schools so students can learn about the characters and the strategies in kindergarten and apply the same strategies to higher level concepts as they grow.
Visit MathMights.org for additional resources for each lesson and more information about the show.
Warm up with a Mystery Math Mistake to find the error in DC's addition. Use different strategies to subtract including counting back and the connection between…
Warm up with a Mystery Math Mistake to add 9 and 5 using a double 10-frame and a decompose strategy. Use near-doubles to add with double 10-frames and a compen…
Warm up with a Mystery Math Mistake to compare expressions. Make a 10 to help you add. Use a double 10-frame and the "make 10" strategy to add two single-digit…
Warm up with a Mystery Math Mistake to decompose teen numbers. Use a double 10-frame to represent adding three single-digit numbers. Play a game with 10-frame …
Represent a teen number using a number bond to solve a Mystery Math Mistake. Use Notice and Wonder with a marble game to ask and answer questions about adding …
Represent 10 using a number bond and 10-frame with a missing addend. Use Notice and Wonder with a 10-frame, connecting cubes, and place-value cards to ask and …
Represent 10 using a number bond and 10-frame to help solve a Mystery Math Mistake. Use Notice and Wonder with an unbalanced see-saw to tell whether two expres…
Represent 8 using a number bond and 10-frame to help solve a Mystery Math Mistake. Use Notice and Wonder to represent 10 using 10-frames and Number Bonds. Play…