Engaging lessons help students build number sense and learn strategies for solving all kinds of math problems.
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Changing the Way Students Think About Math
Math Mights are a way to tie math strategies to characters that will help students understand math processes differently than just solving problems one way. This series promotes students’ communicated reasoning so they are able to confidently explain their thinking. It also provides a common language in schools so students can learn about the characters and the strategies in kindergarten and apply the same strategies to higher level concepts as they grow.
Visit MathMights.org for additional resources for each lesson and more information about the show.
Warm up with a Mystery Math Mistake to hunt for the mistake made counting up on the number line. Use place value cards to practice rounding numbers to the near…
Warm up with a Mystery Math Mistake to hunt for the mistake made counting up on the number line. Use a Rekenrek and number line to explore rounding numbers to …
Warm up with a Mystery Math Mistake to compare expressions. Make a 10 to help you add. Use a double 10-frame and the "make 10" strategy to add two single-digit…
Represent a teen number using a number bond to solve a Mystery Math Mistake. Use Notice and Wonder with a marble game to ask and answer questions about adding …
Use a 10-frame and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake building "one less." Represent objects from a story with a Rekenrek …
Represent 10 using a number bond and 10-frame to help solve a Mystery Math Mistake. Use Notice and Wonder with an unbalanced see-saw to tell whether two expres…
Count animals to tell if Dotson made a Mystery Math Mistake when representing the number of animals using a 10-frame and writing the number to tell "how many."…
Count birds to tell if Dotson made a Mystery Math Mistake when representing the number of birds using a 10-frame and writing the number to tell "how many." Cre…