Engaging lessons help students build number sense and learn strategies for solving all kinds of math problems.
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Changing the Way Students Think About Math
Math Mights are a way to tie math strategies to characters that will help students understand math processes differently than just solving problems one way. This series promotes students’ communicated reasoning so they are able to confidently explain their thinking. It also provides a common language in schools so students can learn about the characters and the strategies in kindergarten and apply the same strategies to higher level concepts as they grow.
Visit MathMights.org for additional resources for each lesson and more information about the show.
Warm up with a Mystery Math Mistake to find the mistake made in counting up on a number line to subtract. Notice and wonder to compare a bar graph and a line p…
Warm up with a Mystery Math Mistake to add 9 and 5 using a double 10-frame and a decompose strategy. Use near-doubles to add with double 10-frames and a compen…
Warm up with a Mystery Math Mistake to compare expressions. Make a 10 to help you add. Use a double 10-frame and the "make 10" strategy to add two single-digit…
Warm up with a Mystery Math Mistake to decompose teen numbers. Use a double 10-frame to represent adding three single-digit numbers. Play a game with 10-frame …
Represent 10 using a number bond and 10-frame with a missing addend. Use Notice and Wonder with a 10-frame, connecting cubes, and place-value cards to ask and …
Represent 6 with a 10-frame, dot card, and Rekenrek (counting buddy) to tell if Dotson made a Mystery Math Mistake. Compare images and numbers by using "less,"…
Warm up with a Mystery Math Mistake as you add two 2-digit numbers using a decomposition strategy. Use visual models and place value strategies to solve real w…
Warm up with a Mystery Math Mistake as you add two 2-digit numbers using a decomposition strategy. Find Which One Doesn't Belong to match visual models and an …